Решение на Морски шах от Илия Тобов

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Към профила на Илия Тобов

Резултати

  • 6 точки от тестове
  • 0 бонус точки
  • 6 точки общо
  • 8 успешни тест(а)
  • 0 неуспешни тест(а)

Код

class TicTacToeBoard:
def __init__(self):
self.field = {"A1": ' ', "A2": ' ', "A3": ' ',
"B1": ' ', "B2": ' ', "B3": ' ',
"C1": ' ', "C2": ' ', "C3": ' '}
self.board = '\n -------------\n' +\
'3 | %s | %s | %s |\n' +\
' -------------\n' +\
'2 | %s | %s | %s |\n' +\
' -------------\n' +\
'1 | %s | %s | %s |\n' +\
' -------------\n' +\
' A B C \n'
self.winner = None
self.turns = []
self.last_turn = None
def __str__(self):
return self.board % (self.field["A3"], self.field["B3"],
self.field["C3"], self.field["A2"],
self.field["B2"], self.field["C2"],
self.field["A1"], self.field["B1"],
self.field["C1"])
def __setitem__(self, spot, sign):
if spot not in self.field:
raise InvalidKey
elif sign not in ['X', 'O']:
raise InvalidValue
elif self.field[spot] is not ' ':
raise InvalidMove
elif sign is self.last_turn:
raise NotYourTurn
else:
self.field[spot] = sign
self.turns.append(sign)
self.last_turn = sign
def __getitem__(self, spot):
return self.field[spot]
def game_status(self):
if not self.winner:
self.check()
if not self.winner and len(self.turns) is not 9:
return 'Game in progress.'
elif not self.winner and len(self.turns) is 9:
return 'Draw!'
else:
return '%s wins!' % self.winner
def check_win(self, slot1, slot2, slot3):
if self.field[slot1] == self.field[slot2] == self.field[slot3] != ' ':
return True
def check(self):
winning = [["A1", "A2", "A3"], ["B1", "B2", "B3"],
["C1", "C2", "C3"], ["A1", "B1", "C1"],
["A2", "B2", "C2"], ["A3", "B3", "C3"],
["A1", "B2", "C3"], ["A3", "B2", "C1"]]
for row in winning:
if self.check_win(row[0], row[1], row[2]):
self.winner = self.field[row[0]]
break
class TicTacToeError(Exception):
pass
class InvalidMove(TicTacToeError):
pass
class InvalidValue(TicTacToeError):
pass
class InvalidKey(TicTacToeError):
pass
class NotYourTurn(TicTacToeError):
pass

Лог от изпълнението

........
----------------------------------------------------------------------
Ran 8 tests in 0.156s

OK

История (3 версии и 1 коментар)

Илия обнови решението на 10.04.2013 18:48 (преди над 11 години)

+class TicTacToeBoard:
+ def __init__(self):
+ self.field = {"A1": ' ', "A2": ' ', "A3": ' ',
+ "B1": ' ', "B2": ' ', "B3": ' ',
+ "C1": ' ', "C2": ' ', "C3": ' '}
+
+ self.board = '\n -------------\n' +\
+ '3 | %s | %s | %s |\n' +\
+ ' -------------\n' +\
+ '2 | %s | %s | %s |\n' +\
+ ' -------------\n' +\
+ '1 | %s | %s | %s |\n' +\
+ ' -------------\n' +\
+ ' A B C \n'
+
+ self.winner = None
+ self.turns = []
+ self.last_turn = None
+
+ def __str__(self):
+ return self.board % (self.field["A3"], self.field["B3"],
+ self.field["C3"], self.field["A2"],
+ self.field["B2"], self.field["C2"],
+ self.field["A1"], self.field["B1"],
+ self.field["C1"])
+
+ def __setitem__(self, spot, sign):
+
+ if spot not in self.field:
+ raise InvalidKey
+ elif sign not in ['X', 'O']:
+ raise InvalidValue
+ elif self.field[spot] is not ' ':
+ raise InvalidMove
+ elif sign is self.last_turn:
+ raise NotYourTurn
+ else:
+ self.field[spot] = sign
+ self.turns.append(sign)
+ self.last_turn = sign
+
+ def __getitem__(self, spot):
+ return self.field[spot]
+
+ def game_status(self):
+ if not self.winner:
+ self.check()
+
+ if not self.winner and len(self.turns) is not 9:
+ return 'Game in progress.'
+
+ elif not self.winner and len(self.turns) is 9:
+ return 'Draw!'
+
+ else:
+ return '%s wins!' % self.winner
+
+ def check_win(self, slot1, slot2, slot3):
+ if self.field[slot1] == self.field[slot2] == self.field[slot3] != ' ':
+ return True
+
+ def check(self):
+ winning = [["A1", "A2", "A3"], ["B1", "B2", "B3"],
+ ["C1", "C2", "C3"], ["A1", "B1", "C1"],
+ ["A2", "B2", "C2"], ["A3", "B3", "C3"],
+ ["A1", "B2", "C3"], ["A3", "B2", "C1"]]
+ for row in winning:
+ if self.check_win(row[0], row[1], row[2]):
+ self.winner = self.field[row[0]]
+ break
+
+
+class TicTacToeError(Exception):
+ def __init__(self):
+ self.issuer = ' '
+
+
+class InvalidMove(TicTacToeError):
+ def __init__(self):
+ super().__init__()
+
+
+class InvalidValue(TicTacToeError):
+ def __init__(self):
+ super().__init__()
+
+
+class InvalidKey(TicTacToeError):
+ def __init__(self):
+ super().__init__()
+
+
+class NotYourTurn(TicTacToeError):
+ def __init__(self):
+ super().__init__()

Илия обнови решението на 10.04.2013 18:49 (преди над 11 години)

class TicTacToeBoard:
def __init__(self):
self.field = {"A1": ' ', "A2": ' ', "A3": ' ',
"B1": ' ', "B2": ' ', "B3": ' ',
"C1": ' ', "C2": ' ', "C3": ' '}
self.board = '\n -------------\n' +\
'3 | %s | %s | %s |\n' +\
' -------------\n' +\
'2 | %s | %s | %s |\n' +\
' -------------\n' +\
'1 | %s | %s | %s |\n' +\
' -------------\n' +\
' A B C \n'
self.winner = None
self.turns = []
self.last_turn = None
def __str__(self):
return self.board % (self.field["A3"], self.field["B3"],
self.field["C3"], self.field["A2"],
self.field["B2"], self.field["C2"],
self.field["A1"], self.field["B1"],
self.field["C1"])
def __setitem__(self, spot, sign):
if spot not in self.field:
raise InvalidKey
+
elif sign not in ['X', 'O']:
raise InvalidValue
+
elif self.field[spot] is not ' ':
raise InvalidMove
+
elif sign is self.last_turn:
raise NotYourTurn
+
else:
self.field[spot] = sign
self.turns.append(sign)
self.last_turn = sign
def __getitem__(self, spot):
return self.field[spot]
def game_status(self):
if not self.winner:
self.check()
if not self.winner and len(self.turns) is not 9:
return 'Game in progress.'
elif not self.winner and len(self.turns) is 9:
return 'Draw!'
else:
return '%s wins!' % self.winner
def check_win(self, slot1, slot2, slot3):
if self.field[slot1] == self.field[slot2] == self.field[slot3] != ' ':
return True
def check(self):
winning = [["A1", "A2", "A3"], ["B1", "B2", "B3"],
["C1", "C2", "C3"], ["A1", "B1", "C1"],
["A2", "B2", "C2"], ["A3", "B3", "C3"],
["A1", "B2", "C3"], ["A3", "B2", "C1"]]
for row in winning:
if self.check_win(row[0], row[1], row[2]):
self.winner = self.field[row[0]]
break
class TicTacToeError(Exception):
def __init__(self):
self.issuer = ' '
class InvalidMove(TicTacToeError):
def __init__(self):
super().__init__()
class InvalidValue(TicTacToeError):
def __init__(self):
super().__init__()
class InvalidKey(TicTacToeError):
def __init__(self):
super().__init__()
class NotYourTurn(TicTacToeError):
def __init__(self):
super().__init__()

Илия обнови решението на 11.04.2013 10:37 (преди над 11 години)

class TicTacToeBoard:
def __init__(self):
self.field = {"A1": ' ', "A2": ' ', "A3": ' ',
"B1": ' ', "B2": ' ', "B3": ' ',
"C1": ' ', "C2": ' ', "C3": ' '}
self.board = '\n -------------\n' +\
'3 | %s | %s | %s |\n' +\
' -------------\n' +\
'2 | %s | %s | %s |\n' +\
' -------------\n' +\
'1 | %s | %s | %s |\n' +\
' -------------\n' +\
' A B C \n'
self.winner = None
self.turns = []
self.last_turn = None
def __str__(self):
return self.board % (self.field["A3"], self.field["B3"],
self.field["C3"], self.field["A2"],
self.field["B2"], self.field["C2"],
self.field["A1"], self.field["B1"],
self.field["C1"])
def __setitem__(self, spot, sign):
if spot not in self.field:
raise InvalidKey
elif sign not in ['X', 'O']:
raise InvalidValue
elif self.field[spot] is not ' ':
raise InvalidMove
elif sign is self.last_turn:
raise NotYourTurn
else:
self.field[spot] = sign
self.turns.append(sign)
self.last_turn = sign
def __getitem__(self, spot):
return self.field[spot]
def game_status(self):
if not self.winner:
self.check()
if not self.winner and len(self.turns) is not 9:
return 'Game in progress.'
elif not self.winner and len(self.turns) is 9:
return 'Draw!'
else:
return '%s wins!' % self.winner
def check_win(self, slot1, slot2, slot3):
if self.field[slot1] == self.field[slot2] == self.field[slot3] != ' ':
return True
def check(self):
winning = [["A1", "A2", "A3"], ["B1", "B2", "B3"],
["C1", "C2", "C3"], ["A1", "B1", "C1"],
["A2", "B2", "C2"], ["A3", "B3", "C3"],
["A1", "B2", "C3"], ["A3", "B2", "C1"]]
for row in winning:
if self.check_win(row[0], row[1], row[2]):
self.winner = self.field[row[0]]
break
class TicTacToeError(Exception):
- def __init__(self):
- self.issuer = ' '
+ pass
class InvalidMove(TicTacToeError):
- def __init__(self):
- super().__init__()
+ pass
class InvalidValue(TicTacToeError):
- def __init__(self):
- super().__init__()
+ pass
class InvalidKey(TicTacToeError):
- def __init__(self):
- super().__init__()
+ pass
class NotYourTurn(TicTacToeError):
- def __init__(self):
- super().__init__()
+ pass